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Supported on: iOS SDK 1.0.61+ · Android SDK 1.0.33+ · Flutter SDK 1.0.3+

Overview

Server-driven screens let growth teams design and deploy native screens from the AppDNA Console without an app release. Screens are composed from the same content-block and section library used by paywalls, onboarding, in-app messages, and surveys, then delivered to the SDK via the remote config bundle. On Flutter, screens are rendered fully natively — SwiftUI on iOS and Jetpack Compose on Android — so the experience matches a hand-built native UI. Use screens to ship feature announcements, upgrade prompts, referral surfaces, guided tutorials, and other composable native surfaces from the Console.

Show a Screen

AppDNA.screen.show(...) returns Future<void> — it presents the screen and completes once the native surface has been handed off. The outcome (dismissal, responses, actions) arrives through the delegate registered via setDelegate(...): onScreenPresented, onScreenAction, onScreenDismissed — see Screen Delegate below.

Show a Multi-Screen Flow

AppDNA.screen.showFlow(...) returns Future<void>. Multi-screen flows step through the screens you configured in the Console; the result arrives on the delegate’s onFlowCompleted callback, which fires when the user finishes or abandons the flow.

Dismiss

Screen Slots (Inline Content)

Place named slots in your app; the Console assigns screens to slots and the SDK renders them inline at runtime. Slots are addressed by ID and resolved on every config refresh.
  • Empty slots render nothing — no visual impact.
  • Content updates on the next config refresh.
  • Supports audience targeting per slot.
Slot IDs are configured in the AppDNA Console and rendered through the bundled native renderer at the matching screen-slot widget in your app. Inject screens automatically between app navigations:
When interception is enabled, the SDK consults the registered AppDNAScreenDelegate on every navigation event so you can route or suppress as needed. enableNavigationInterception() takes no arguments.

Debug Preview

Render a screen from raw JSON for design or QA preview without publishing to the Console:
Use during development only.

Module Access

Access the screen module through the AppDNA.screen namespace:

Audience-Based Presentation

In addition to imperative show(...) calls, screens can be presented automatically by Console-driven audience targeting:
  1. Design the screen in the AppDNA Console.
  2. Attach a trigger (event-based, schedule-based, or app-state-based) and an audience.
  3. Publish the screen.
When a user enters the audience, the SDK fetches the latest config bundle and presents the screen at the configured trigger point. The required wiring is minimal:
  • Call AppDNA.configure(...) at app startup.
  • Identify the user with AppDNA.identify(...) so targeting rules can resolve.
  • Track relevant events with AppDNA.track(...) so event triggers can fire.
Lifecycle callbacks fire on the registered delegate either way.

Screen Delegate

AppDNAScreenDelegate exposes the four screen lifecycle methods. The delegate is implemented as a Dart class and registered with the module:
Pass null to clear the delegate and stop listening:

Delegate Method Reference

Result and action payloads are delivered as Map<String, dynamic> rather than typed Dart classes. This keeps the bridge forward-compatible with new fields the native SDKs add (for example, additions like last_action or duration_ms) without requiring a Flutter package bump.

Sections and Content Blocks

Screens are composed of an ordered list of sections. Each section pulls from the unified registry shared across all SDK modules, so the same content blocks you use in paywalls, onboarding, in-app messages, and surveys are available inside screens: Sections are assembled in the Console and stream to the SDK through the config bundle. The Flutter SDK does not need to know which sections a screen contains — the native renderer reads the configuration and lays the screen out.

Presentation Modes

Screens support several presentation modes configured per screen in the Console. The native renderer honors each mode on the appropriate platform: Unrecognized values fall through to fullscreen on Android. The Flutter SDK does not need to pick a mode — the Console controls the presentation per screen.

Auto-Tracked Events

The native SDKs emit standard analytics events for every screen interaction. These events flow through the same event pipeline as other AppDNA events: You do not need to forward or duplicate these events from Dart — the native SDK already emits them.

Configuration in Console

Each screen is configured in the AppDNA Console with:
  • Screen ID — the canonical identifier used by audience triggers and analytics events.
  • Layout — scroll, stack, or grid container that wraps the section list.
  • Sections — an ordered list pulled from the unified section registry.
  • Presentationfullscreen, modal, bottom_sheet, or push.
  • Trigger — event-based (event_name matching), schedule-based (cron-style), or app-state-based.
  • Audience — targeting rules across user traits, device info, remote config, computed values, and experiment exposures.
  • Style — per-screen theme, typography overrides, brand colors, and animation defaults.
Publish the screen and it is delivered to all SDKs on the next config refresh.

Full Example

Wire it into your app startup:
Screens are delivered via the same Firestore-backed config bundle as other SDK modules. Ensure your app has network access on first launch to fetch the latest screen configurations. After the first successful fetch, the native SDKs cache the bundle and continue rendering screens offline.