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Supported on: iOS SDK 1.0.61+ · Android SDK 1.0.33+ · Flutter SDK 1.0.3+
The AppDNA Flutter SDK presents server-driven paywalls configured in the AppDNA Console. Paywalls are rendered natively (SwiftUI on iOS, Jetpack Compose on Android) and include built-in purchase handling through the billing module.

Present a Paywall

Present a paywall by its identifier:
Or via the static convenience method:
The paywall ID must match the ID configured in the AppDNA Console under Monetization > Paywalls.

Present by Placement

Pass a placement string in PaywallContext to tag the presentation for analytics and audience targeting:

Routing by placement in app code

To pick the paywall ID based on the placement at runtime, keep a small placement-to-ID map in your app and pass both values to present():
The placement value is included in every analytics event the paywall emits, so you can measure conversion by placement in the Console regardless of how you map placements to IDs in app code.

Module Access

PaywallContext

The placement value is included in all paywall analytics events, allowing you to measure conversion by placement in the Console.

AppDNAPaywallDelegate

Implement the delegate to receive paywall lifecycle callbacks. The same delegate fires for paywalls launched standalone via AppDNA.paywall.present(...) AND for paywalls launched from inside an onboarding flow (via the paywall_trigger graph node) — register once with AppDNA.paywall.setDelegate(...).

Example Implementation

Restore Purchases

The Restore button is rendered alongside the CTA section (above or below the main subscribe button, controlled by the section’s restore_text and restore_position config in the Console). When the user taps it, the SDK runs:
  1. onPaywallRestoreStarted(paywallId) fires immediately.
  2. The SDK calls the native store API — StoreKit 2 on iOS, BillingClient.queryPurchasesAsync(SUBS) + (INAPP) on Android — and queries your verification endpoint for previously-purchased products.
  3. On success: onPaywallRestoreCompleted(paywallId, restoredProductIds) fires, and the SDK emits a purchase_restored event automatically.
  4. On failure: onPaywallRestoreFailed(paywallId, error) fires and the SDK emits purchase_restore_failed.
The paywall stays visible after both completion and failure so the user can decide whether to purchase fresh.

Auto-dismiss + onboarding routing

When the paywall is presented from inside an onboarding flow via a paywall_trigger graph node, a successful restore that returns at least one product automatically:
  1. Dismisses the paywall.
  2. Refreshes the in-memory entitlement cache.
  3. Routes the onboarding flow via the trigger’s on_success_target — same path as a real purchase.
A restore that returns zero products keeps the paywall visible; the flow proceeds via on_dismiss_target only if the user then closes without buying.
For richer transaction details (status, expiry, store), call AppDNA.billing.getEntitlements() after a successful restore — it returns List<Entitlement> with the full verified state. The paywall delegate intentionally returns just product IDs to keep the callback lightweight.

Entitlement-aware Paywall Triggers

Onboarding flows can include paywall_trigger graph nodes that present a paywall mid-flow. Each trigger carries a skip_if_subscribed flag (default true for upsells). When the native SDK reaches the trigger, it checks AppDNA.billing.hasActiveSubscription() first:
  • Subscribed + skip_if_subscribed: true → paywall is skipped. Flow routes via on_subscribed_skip_target (falls back to on_success_target, then to the downstream edge). No paywall_view event is emitted.
  • Subscribed + skip_if_subscribed: false → paywall is shown anyway. Use this for cross-sell / lifetime upgrade paywalls where existing subscribers are the target audience.
  • Not subscribed → paywall is presented normally.
The check is synchronous and reads the SDK’s in-memory entitlement cache, so it adds no latency.

Refreshing the entitlement cache

When you call AppDNA.identify(...) after sign-in, the native SDK silently refreshes the entitlement cache in the background. The next paywall_trigger gate then reflects the identified user’s store subscriptions instead of the prior anonymous device’s empty state. If your app completes auth out-of-band (SSO callback, OAuth web flow) without calling identify, force a refresh from Dart with:
This round-trips the native store and updates the in-memory cache. The next paywall_trigger will see the fresh state.

Custom Paywall Presentation

If you want a fully custom paywall UI (built in Flutter widgets rather than rendered by the SDK), drive the purchase yourself with the billing module:
You lose server-driven configuration with this approach — sections, A/B tests, audience rules, copy edits, and paywall analytics all flow through the Console only when you use AppDNA.paywall.present(...). Reserve custom presentation for cases where the rendered paywall cannot meet a hard product requirement.

PaywallAction Values

The action argument passed to onPaywallAction is one of:

DismissReason

The native SDK reports a dismiss reason in analytics events; on Flutter you receive the lifecycle via onPaywallDismissed. Reasons include:

Paywall Sections

Paywalls configured in the Console support the following content sections:

Plan Display Styles

Configured per paywall as a lowercase plan_display_style string.

Card & Badge Customization

Plan cards support per-plan styling configured in the Console: badge text and color (e.g., “Best Value”), card border and shadow, auto-calculated save percentage on annual plans, trial label, card background (solid / gradient / image), and per-card corner radius.

Layout Types

Rich Media in Paywalls

Paywall sections support: Lottie animations, Rive animations, inline video, haptic feedback on plan selection / CTA, particle effects (confetti) on purchase, and per-section styling (background colors, gradients, images, borders, shadows, corner radius). See the Rich Media guide for full details.

Promo Code Handling

Paywalls that include a Promo input section validate codes server-side against the rules configured in the Console (under Monetization > Promo Codes). When the user submits a code:
  1. The SDK posts it to the Console validation endpoint along with the paywall ID, the active product set, and the user’s identity.
  2. On a valid code, the matching discount is applied to the displayed plans and an updated price is rendered.
  3. On an invalid or expired code, the SDK surfaces the rejection inline inside the section.
If you want to validate codes against your own backend instead of the Console (e.g., partner-driven referral codes, region-locked promos), implement onPromoCodeSubmit on the paywall delegate:
The SDK awaits your Future<bool>, displays a “Validating…” spinner inside the promo section, and on true re-renders the paywall with the discounted plan prices the Console computed.

Auto-Tracked Events

Purchase completion and failure events are tracked by the billing module. See Billing for the full list.

Error Handling

  • Purchase errors arrive via onPaywallPurchaseFailed(paywallId, error, errorType, productId). The error is delivered as a generic Object that crosses the bridge opaquely — branch on errorType instead (userCancelled | productNotFound | verificationFailed | networkError | serverError | pending | providerNotAvailable | unknown). productId is null only when no product was ever selected. The paywall stays visible so the user can retry.
  • Restore errors arrive via onPaywallRestoreFailed(paywallId, error). Common causes: no previous purchases, network failure, store outage. The paywall stays visible.
If the SDK was configured without a billing provider, onPaywallRestoreFailed fires immediately with a providerNotAvailable error and onPaywallRestoreStarted is not fired. This only affects misconfigured hosts; production apps with AppDNAOptions(billingProvider: ...) configured never hit this branch.

Testing in Sandbox

  • iOS — Sign in to a sandbox Apple ID in Settings > App Store > Sandbox Account. Purchases route through the StoreKit sandbox; receipts validate against Apple’s sandbox endpoint. A StoreKit configuration file in Xcode also works for simulator runs.
  • Android — Add the tester’s Google account as a license tester in Google Play Console > Setup > License testing and upload to an internal testing track. Sandbox purchases never charge the card and renewals run on accelerated timelines.
In sandbox, the full lifecycle fires identically — purchase, restore, and analytics events all flow — so you can wire the delegate and walk the flow end-to-end before shipping.
Ensure product identifiers in your paywall match the products configured in App Store Connect and Google Play Console. Mismatched identifiers cause purchase failures with an obscure store error at runtime.

Configuration in Console

  1. Navigate to Monetization > Paywalls.
  2. Create or edit a paywall.
  3. Add sections (header, features, plans, CTA, social proof, guarantee).
  4. Link App Store and Google Play products to the plan options.
  5. Optionally assign the paywall to an experiment for A/B testing.
  6. Publish to make it available via the config bundle.

Full Example

The paywall module integrates with the billing module for purchase handling. Ensure your billingProvider is configured correctly in AppDNAOptions. See the Billing guide for details.

Next Steps