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In-app messages are configured in the AppDNA Console and displayed automatically by the SDK when trigger conditions are met. No code is required to show messages — the SDK evaluates triggers on every tracked event and presents the message if conditions match.

How It Works

  1. You create an in-app message in the Console with content, layout, and trigger rules.
  2. The message definition is synced to the SDK via the config bundle.
  3. On every track() call, the SDK evaluates all active message triggers.
  4. If conditions match, the message is presented automatically.
In-app messages are fully server-driven. You can change the message content, trigger rules, and audience without an app update.

Message Types

TypeDescription
bannerSmall bar at the top or bottom of the screen
modalCentered overlay with a dimmed background
fullscreenFull-screen takeover
tooltipSmall popup anchored to a UI element

Triggers

Messages trigger based on events and optional conditions, configured in the Console:
  • Event match — e.g., trigger on workout_completed
  • Property conditions — e.g., duration >= 30
  • Frequencyonce, once_per_session, or every_time
  • Delay — wait N seconds after the trigger event before showing

Module Access

val messages = AppDNA.inAppMessages

Module Methods

MethodSignatureDescription
suppresssuppress()Suppress all in-app messages
unsuppressunsuppress()Resume showing in-app messages
setDelegatesetDelegate(delegate: InAppMessageDelegate?)Set a delegate for message callbacks

Suppressing Messages

Suppress messages during critical flows like checkout or onboarding:
AppDNA.inAppMessages.suppress()
startPurchaseFlow()

// Resume after purchase completes
fun onPurchaseComplete() {
    AppDNA.inAppMessages.unsuppress()
}

InAppMessageDelegate

AppDNA.inAppMessages.delegate = object : InAppMessageDelegate {
    override fun onMessagePresented(messageId: String, messageType: String) {
        println("Message shown: $messageId ($messageType)")
    }

    override fun onMessageAction(messageId: String, action: String, url: String?) {
        url?.let { navigate(it) }
    }

    override fun onMessageDismissed(messageId: String) {
        println("Message dismissed: $messageId")
    }
}

Rich Media

In-app messages support rich media content configured in the Console:
  • Lottie animations — animated hero images or backgrounds
  • Video — inline video with optional autoplay and looping
  • Icon buttons — CTA buttons with icon references (Lucide, Material, or emoji)
  • Haptic feedback — triggered on message display or button taps
  • Particle effects — confetti, sparkles, or other effects on message actions
  • Blur backdrop — glassmorphism-style blurred background for modals
See the Rich Media guide for details on supported formats and configuration.

Auto-Tracked Events

EventTrigger
message_presentedAn in-app message is displayed
message_actionUser taps an action in the message
message_dismissedMessage is closed

Full Example

import ai.appdna.sdk.AppDNA
import ai.appdna.sdk.InAppMessageDelegate

class AppCoordinator : InAppMessageDelegate {
    fun setup() {
        AppDNA.inAppMessages.delegate = this
    }

    fun startOnboarding() {
        AppDNA.inAppMessages.suppress()
        presentOnboardingFlow()
    }

    fun onboardingDidFinish() {
        AppDNA.inAppMessages.unsuppress()
    }

    override fun onMessagePresented(messageId: String, messageType: String) {
        // Optionally track in your own analytics
    }

    override fun onMessageAction(messageId: String, action: String, url: String?) {
        when (action) {
            "deep_link" -> url?.let { navigate(it) }
            "dismiss" -> { }
        }
    }

    override fun onMessageDismissed(messageId: String) {
        // Message closed
    }
}
In-app messages are created in the Console under Engagement > In-App Messages. Design the message, set trigger rules, and publish. The SDK handles everything else.