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Supported on: Android SDK 1.0.33+
You can A/B test this in-app message with no extra code — create an experiment on it in the Console and the SDK serves the assigned variant automatically. See Servable Surface Experiments.
In-app messages are configured in the AppDNA Console and displayed automatically by the SDK when trigger conditions are met. No code is required to show messages — the SDK evaluates triggers on every tracked event and presents the message if conditions match.

How It Works

  1. You create an in-app message in the Console with content, layout, and trigger rules.
  2. The message definition is synced to the SDK via the config bundle.
  3. On every track() call (including auto-tracked events), the SDK evaluates all active message triggers.
  4. If conditions match, the message is presented automatically.
In-app messages are fully server-driven. You can change the message content, trigger rules, and audience without an app update.

Message Types

Triggers

Messages trigger based on events and optional conditions, configured in the Console:
  • Event match — e.g., trigger on workout_completed
  • Property conditions — e.g., duration >= 30
  • Frequencyonce, once_per_session, or every_time
  • Delay — wait N seconds after the trigger event before showing

Module Access

Module Methods

Suppressing Messages

Suppress messages during critical flows like checkout or onboarding to avoid interrupting the user:

AppDNAInAppMessageDelegate

All 4 methods on this delegate fire from MessageManager for every in-app message lifecycle event. Register your delegate via AppDNA.inAppMessages.setDelegate(...). shouldShowMessage is a true veto. The SDK calls it BEFORE constructing the view or tracking the in_app_message_shown analytics event. If you return false, the message is suppressed entirely — no view, no analytics. The interface’s default implementation returns true, so hosts that don’t implement this method continue to see all messages. Implement the delegate to respond to message lifecycle events:

Example Implementation

Rich Media

In-app messages support rich media content configured in the Console:
  • Lottie animations — animated hero images or backgrounds
  • Video — inline video with optional autoplay and looping
  • Icon buttons — CTA buttons with icon references (Lucide, Material, or emoji)
  • Haptic feedback — triggered on message display or button taps
  • Particle effects — confetti, sparkles, or other effects on message actions
  • Blur backdrop — glassmorphism-style blurred background for modals
See the Rich Media guide for details on supported formats and configuration.

Auto-Tracked Events

Full Example

In-app messages are created in the Console under Engagement > In-App Messages. Design the message, set trigger rules, and publish. The SDK handles everything else.